Catalog · four titles

Four games. Four stacks.

Four titles across four stacks — Unreal Engine on mobile, native Swift on iPhone, and Roblox. One live, one in release preparation, two in development.

TITLE 001

The Last Station

Mobile survivors · Unreal Engine 5

A free-to-play survivors game built for one thumb. You only steer — your equipped cards fire on tap, and aim is automatic. All the depth lives in the loadout: a deck of five part cards across Power, Weapons, Sensors, Jammers and Drones, plus five stat medallions. Kinetic weapons break jam-immune brutes; energy weapons melt shields. That is the whole pre-mission read.

You play C, the last operator of a dying signal station on a refurbished offshore rig. Expeditions run about three minutes, campaign levels about ninety seconds, and a restart takes under two.

A night-time offshore rig station lit by green phosphor light beneath a teal aurora.
Phosphor Station — the signal you are trying to keep alive.
Status
In development
Engine
Unreal Engine 5
Platform
Mobile
Cards
26 + 8 medallions
Session
~3 min
Model
Free to play

TITLE 002

Space Glyph

Puzzle defense · Swift 6 · iPhone

A puzzle-defense game where matching and shooting are the same act. Your first match locks the board and starts a short Match Phase; every follow-up match refills the timer, so the whole formation resolves together and a good chain is something you extend under pressure. Larger connected matches forge stronger gems — the only attack that crosses lanes — while a separate threat advances on its own real-time clock.

A 100-mission campaign across four sectors, with a commander encounter every twenty-five. No ads, no subscriptions, no loot boxes, no forced accounts, and no tracking. Purchases are cosmetic and never gate progress.

Status
Release prep
Built with
Swift 6 · SpriteKit
Platform
iPhone
Missions
100
Sectors
4
Model
Premium

TITLE 003

Life XP

Life simulation · SceneKit · iPhone

An offline third-person life simulator. You walk a small 3D town and step through the door of any building — homes, workplaces, schools, banks, shops, clinics, a courthouse — into a full-screen interior where you use the station that belongs there: a bed, a desk, a teller window, a weight rack, a gig board.

Underneath is a deterministic hour-by-hour simulation that connects employment, education, banking, investing, housing, transport, health, relationships and legal consequences. Every Monday the world settles up in a fixed order: paychecks, then tuition, then living costs, then interest, then health, then consequences. Money is tracked in whole cents so nothing drifts, and a stored seed makes any run reproducible.

Status
Playable
Built with
SwiftUI · SceneKit
Platform
iPhone
Locations
17
Jobs
12
Rating
Mature toggle

TITLE 004

Hearth & Hunt

PvPvE · Roblox

A server-authoritative PvPvE game built for two-player teams who want something relaxed and solo players who want something competitive — in the same match. Keepers stay home, grow magical crops and upgrade the homestead. Hunters go out into the wilds, fight creatures, contest objectives and haul rare materials back. Roles switch freely.

Three terrain bands — meadow, highland and summit — pay 1×, 2× and 3×, so the risk you take is the reward you get. PvP is deliberately non-destructive and low-punishment. Everything resolves in a fifteen-minute match ending in the Grand Bloom.

Status
Live build
Platform
Roblox
Match
15 min
Team
Solo or duo
Roles
Keeper · Hunter
Bands
3